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Unity 3D JavaScript and C# Scoping/Compiling Issue

This is a quick write-up regarding something as simple as getting JavaScript to interoperate properly with C# scripts in your Unity projects. I ran into such an issue after purchasing EZ Gui via the...

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Unity3D Conditional Device Compilation By Scenes

Recently I posted at the Unity3D forum in regard to how one can create a single project and compile multiple device and platform builds within this context. My goal here is simply to reduce having...

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Unity3D File Based Assetbundles on the iPhone

Let me start off by saying that Unity3D is a really great game engine. Let me also say that I wish the documentation was as great as the engine is. Sadly, it’s difficult to figure out some of the more...

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Using Apple Property List Files with Unity3D

Persistent storage and data retrieval can be troubling without a reference in your environment to the SQLite library. In the case of Unity3D, there is no direct SQLite library wrappers offered out of...

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Unity3D Joystick Script

Here we are again. 3 cups of coffee later and another script conversion. I’ve taken the time to convert the Penelope Joystick.cs JavaScript script into C-Sharp. Why would someone do this? I did it...

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Unity3D Projects, Version Control and Git

Remember when CVS was a pretty neat version control system for one guy working out of his garage? Then many of us became enamored with SVN, which was a nice upgrade offering many additional options...

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Timer Manager for Unity3D

It’s been a nearly a month since my last blog entry. Typically people disappear for long periods of time because they’ve either just begun a romantic charade or they just became insanely busy with...

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