Unity 3D JavaScript and C# Scoping/Compiling Issue
This is a quick write-up regarding something as simple as getting JavaScript to interoperate properly with C# scripts in your Unity projects. I ran into such an issue after purchasing EZ Gui via the...
View ArticleUnity3D Conditional Device Compilation By Scenes
Recently I posted at the Unity3D forum in regard to how one can create a single project and compile multiple device and platform builds within this context. My goal here is simply to reduce having...
View ArticleUnity3D File Based Assetbundles on the iPhone
Let me start off by saying that Unity3D is a really great game engine. Let me also say that I wish the documentation was as great as the engine is. Sadly, it’s difficult to figure out some of the more...
View ArticleUsing Apple Property List Files with Unity3D
Persistent storage and data retrieval can be troubling without a reference in your environment to the SQLite library. In the case of Unity3D, there is no direct SQLite library wrappers offered out of...
View ArticleUnity3D Joystick Script
Here we are again. 3 cups of coffee later and another script conversion. I’ve taken the time to convert the Penelope Joystick.cs JavaScript script into C-Sharp. Why would someone do this? I did it...
View ArticleUnity3D Projects, Version Control and Git
Remember when CVS was a pretty neat version control system for one guy working out of his garage? Then many of us became enamored with SVN, which was a nice upgrade offering many additional options...
View ArticleTimer Manager for Unity3D
It’s been a nearly a month since my last blog entry. Typically people disappear for long periods of time because they’ve either just begun a romantic charade or they just became insanely busy with...
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